Any game saved in 0.1.4 will be automatically migrated to the new voxel size when opened in 0.1.5 or later. Microcosm voxels are now 0.024 cubic meters, instead of 0.018. The other main change in this release is a slightly increased base voxel size. A big shoutout to VRTK and the folks in the VRTK Slack, which helped make adding Rift + Touch support incredibly simple. The biggest addition is Oculus support! I wasn’t originally planning to add Oculus support so soon, but the folks at Facebook ended up sending me a Rift + Touch development kit, and I couldn’t resist adding it right away. That being said, I’m very happy to release 0.1.5. I’m still dedicated to improving Microcosm and adding lots of new features, it just isn’t moving quite as quickly as I’d originally hoped. My day job is on the verge of a big launch, and I’m also preparing for an upcoming house move. Things are very hectic in my life right now. Hey folks! It’s been longer than I would have liked since my last update.
![microcosm game microcosm game](https://www.giantbomb.com/a/uploads/square_small/11/117445/1724490-micro_00285.jpg)
![microcosm game microcosm game](https://s3-eu-west-1.amazonaws.com/games.snapshot/7907/51628-Microcosm.jpg)
Thanks for your patience, and if you're interested in following along with development, I post updates on Instagram!
#Microcosm game update#
When the VR update is released, anyone who purchased Microcosm before July 11th, 2022 will be entitled to a free code granting them access to all new features. If all goes according to plan, that update should be available some time in Q1 2023. I'm currently hoping to release the iOS version in September, and will start work on the VR updates after that. The new version of Microcosm will be coming to iOS first, and will be free with in-app purchases for some of the new functionality (such as Lua scripting and PLY/OBJ export). The Steam version will be made free on July 11th, 2022 (without a feature update). However, during that time, I've been at work on a rewritten voxel engine and application with support for tons of new features, like: In retrospect, releasing a VR game right before moving into a van for two years probably wasn't my most brilliant idea.
![microcosm game microcosm game](https://images.launchbox-app.com/6ac6273d-447a-4943-80d3-a7024951a9aa.jpg)
The Steam version of Microcosm hasn't been updated in a few years. Each voxel is one cubic inch this world doesn't really fit in my house!) (Pic related: One of my stress testing worlds running on iOS.